Major Projects:
Mirastell is a 2D Action-RPG with a cross between turn-based and bullet-hell combat which I built over the course of over 3 years. It's available now on steam.
It features a complex combat sandbox, a compelling narrative, and multiplayer co-op on player-run servers.
Click to learn more!
In April 2019, Overwatch added a set of scripting tools that players could use to build custom game modes and activities. Using these tools, I have built several gamemodes and PvE activities in the Overwatch engine.
These projects feature unique hero abilities, combat systems, enemy AIs, and more.
Click to learn more!
My name is Julia. I'm a game designer with a focus in gameplay and systems design. I have a little
over 3 years of professional indie game development and design experience.
Since 2017, I have been working as the designer, programmer, writer, and creative director for my
indie project, Mirastell, which you can read more about here.
Currently, I am trying to find work in a studio with a great culture where I can find mentorship and
grow as a designer.